Attending the Beer & Pixels earlier this month to showcase Monstergotchi was an interesting night with a mixture of Game Jammers and other Game Developers from Sydney. Arvin and myself demo'd Monstergotchi for a range of gamers who had a bit of fun, and we shared some laughs, as well as what made our game tough to beat and develop.
To my surprise Michael Chu's game that I'd sound designed for, The Mirror Ritual, was announced an award for Best Game. Although I was not informed of any such reward, indeed I did anticipate some recognition for the amount of conversation sparked at Game Jam. Not only did Michael create several stages but created a consistent, simple and addictive gameplay with game diversifiers like "Comic Book Colours" (high contrast, few colours only) and "Gandhi's Game" (no violence), I felt grateful to also be part of something that was successful as a start-up indie-game concept. Michael is currently working on a platformer called Projection.
The trophies themselves are amusingly made with a small jar of edible Jam. Mine is currently in the fridge, and I have yet to be convinced whether it is actually strawberry or raspberry flavoured.